#ifndef __ruamoko_system_h
#define __ruamoko_system_h

@extern float time;

@extern void precache_sound (string s);
@extern void precache_model (string s);
@extern void stuffcmd (entity client, string s);
@extern void localcmd (string s);
@extern void changelevel (string s);
@extern string precache_file (string s);
@extern string precache_model2 (string s);
@extern string precache_sound2 (string s);
@extern string precache_file2 (string s);
@extern float checkextension (void);
@extern string gametype (void);

#endif//__ruamoko_system_h
