#include "server.h"

void (string s) precache_sound = #19;
void (string s) precache_model = #20;
void (entity client, string s) stuffcmd = #21;
void (string s) localcmd = #46;
void (string s) changelevel = #70;
string (string s) precache_file = #68;
string (string s) precache_model2 = #75;
string (string s) precache_sound2 = #76;
string (string s) precache_file2 = #77;
float () checkextension = #0x000f0000 + 99;
