/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
 *   Mupen64plus - Input_1.1.h                                             *
 *   Mupen64Plus homepage: http://code.google.com/p/mupen64plus/           *
 *   Copyright (C) 2002 Zilmar                                             *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.          *
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */

#ifndef _CONTR_H_INCLUDED__
#define _CONTR_H_INCLUDED__

#if defined(__cplusplus)
extern "C" {
#endif

/* Note: BOOL, BYTE, WORD, DWORD, TRUE, FALSE are defined in windows.h */

#define PLUGIN_TYPE_CONTROLLER      4

/*** Conteroller plugin's ****/
#define PLUGIN_NONE                 1
#define PLUGIN_MEMPAK               2
#define PLUGIN_RUMBLE_PAK           3 // not implemeted for non raw data
#define PLUGIN_TANSFER_PAK          4 // not implemeted for non raw data
#define PLUGIN_RAW                  5 // the controller plugin is passed in raw data

/********************************************************************************* 
 Note about Conteroller plugin's: 
 the rumble pak needs a function for the force feed back joystick and tranfer pak 
 probaly needs a function for the plugin to be able to select the GB rom and 
 eeprom... maybe this should be done by the emu instead of the plugin, but I think
 it probaly should be done by the plugin. I will see about adding these functions 
 in the next spec
**********************************************************************************/

#define EXPORT                      __declspec(dllexport)
#define CALL                        _cdecl

#ifndef __PLUGIN_INFO__
#define __PLUGIN_INFO__
/***** Structures *****/
typedef struct {
    WORD Version;        /* Should be set to 0x0101 */
    WORD Type;           /* Set to PLUGIN_TYPE_CONTROLLER */
    char Name[100];      /* Name of the DLL */
    BOOL Reserved1;
    BOOL Reserved2;
} PLUGIN_INFO;
#endif //__PLUGIN_INFO__

typedef struct {
    BOOL Present;
    BOOL RawData;
    int  Plugin;
} CONTROL;

typedef union {
    DWORD Value;
    struct {
        unsigned R_DPAD       : 1;
        unsigned L_DPAD       : 1;
        unsigned D_DPAD       : 1;
        unsigned U_DPAD       : 1;
        unsigned START_BUTTON : 1;
        unsigned Z_TRIG       : 1;
        unsigned B_BUTTON     : 1;
        unsigned A_BUTTON     : 1;

        unsigned R_CBUTTON    : 1;
        unsigned L_CBUTTON    : 1;
        unsigned D_CBUTTON    : 1;
        unsigned U_CBUTTON    : 1;
        unsigned R_TRIG       : 1;
        unsigned L_TRIG       : 1;
        unsigned Reserved1    : 1;
        unsigned Reserved2    : 1;

        signed   Y_AXIS       : 8;

        signed   X_AXIS       : 8;
    };
} BUTTONS;

typedef struct {
    HWND hMainWindow;
    HINSTANCE hinst;

    BOOL MemoryBswaped;     // If this is set to TRUE, then the memory has been pre
                            //   bswap on a dword (32 bits) boundry, only effects header. 
                            //  eg. the first 8 bytes are stored like this:
                            //        4 3 2 1   8 7 6 5
    BYTE * HEADER;          // This is the rom header (first 40h bytes of the rom)
    CONTROL *Controls;      // A pointer to an array of 4 controllers .. eg:
                            // CONTROL Controls[4];
} CONTROL_INFO;

/******************************************************************
  Function: CloseDLL
  Purpose:  This function is called when the emulator is closing
            down allowing the dll to de-initialise.
  input:    none
  output:   none
*******************************************************************/ 
EXPORT void CALL CloseDLL (void);

/******************************************************************
  Function: ControllerCommand
  Purpose:  To process the raw data that has just been sent to a 
            specific controller.
  input:    - Controller Number (0 to 3) and -1 signalling end of 
              processing the pif ram.
            - Pointer of data to be processed.
  output:   none
  
  note:     This function is only needed if the DLL is allowing raw
            data, or the plugin is set to raw

            the data that is being processed looks like this:
            initilize controller: 01 03 00 FF FF FF 
            read controller:      01 04 01 FF FF FF FF
*******************************************************************/
EXPORT void CALL ControllerCommand ( int Control, BYTE * Command);

/******************************************************************
  Function: DllAbout
  Purpose:  This function is optional function that is provided
            to give further information about the DLL.
  input:    a handle to the window that calls this function
  output:   none
*******************************************************************/ 
EXPORT void CALL DllAbout ( HWND hParent );

/******************************************************************
  Function: DllConfig
  Purpose:  This function is optional function that is provided
            to allow the user to configure the dll
  input:    a handle to the window that calls this function
  output:   none
*******************************************************************/ 
EXPORT void CALL DllConfig ( HWND hParent );

/******************************************************************
  Function: DllTest
  Purpose:  This function is optional function that is provided
            to allow the user to test the dll
  input:    a handle to the window that calls this function
  output:   none
*******************************************************************/ 
EXPORT void CALL DllTest ( HWND hParent );

/******************************************************************
  Function: GetDllInfo
  Purpose:  This function allows the emulator to gather information
            about the dll by filling in the PluginInfo structure.
  input:    a pointer to a PLUGIN_INFO stucture that needs to be
            filled by the function. (see def above)
  output:   none
*******************************************************************/ 
EXPORT void CALL GetDllInfo ( PLUGIN_INFO * PluginInfo );

/******************************************************************
  Function: GetKeys
  Purpose:  To get the current state of the controllers buttons.
  input:    - Controller Number (0 to 3)
            - A pointer to a BUTTONS structure to be filled with 
            the controller state.
  output:   none
*******************************************************************/    
EXPORT void CALL GetKeys(int Control, BUTTONS * Keys );

/******************************************************************
  Function: InitiateControllers
  Purpose:  This function initialises how each of the controllers 
            should be handled.
  input:    - The handle to the main window.
            - A controller structure that needs to be filled for 
              the emulator to know how to handle each controller.
  output:   none
*******************************************************************/  
EXPORT void CALL InitiateControllers (CONTROL_INFO ControlInfo);

/******************************************************************
  Function: ReadController
  Purpose:  To process the raw data in the pif ram that is about to
            be read.
  input:    - Controller Number (0 to 3) and -1 signalling end of 
              processing the pif ram.
            - Pointer of data to be processed.
  output:   none  
  note:     This function is only needed if the DLL is allowing raw
            data.
*******************************************************************/
EXPORT void CALL ReadController ( int Control, BYTE * Command );

/******************************************************************
  Function: RomClosed
  Purpose:  This function is called when a rom is closed.
  input:    none
  output:   none
*******************************************************************/ 
EXPORT void CALL RomClosed (void);

/******************************************************************
  Function: RomOpen
  Purpose:  This function is called when a rom is open. (from the 
            emulation thread)
  input:    none
  output:   none
*******************************************************************/ 
EXPORT void CALL RomOpen (void);

/******************************************************************
  Function: WM_KeyDown
  Purpose:  To pass the WM_KeyDown message from the emulator to the 
            plugin.
  input:    wParam and lParam of the WM_KEYDOWN message.
  output:   none
*******************************************************************/ 
EXPORT void CALL WM_KeyDown( WPARAM wParam, LPARAM lParam );

/******************************************************************
  Function: WM_KeyUp
  Purpose:  To pass the WM_KEYUP message from the emulator to the 
            plugin.
  input:    wParam and lParam of the WM_KEYDOWN message.
  output:   none
*******************************************************************/ 
EXPORT void CALL WM_KeyUp( WPARAM wParam, LPARAM lParam );

/******************************************************************
   NOTE: THIS HAS BEEN ADDED FOR MUPEN64PLUS AND IS NOT PART OF THE
         ORIGINAL SPEC
  Function: SetConfigDir
  Purpose:  To pass the location where config files should be read/
            written to.
  input:    path to config directory
  output:   none
*******************************************************************/
EXPORT void CALL SetConfigDir( char *configDir );

#if defined(__cplusplus)
}
#endif
#endif

