Chromium B.S.U. 0.9.16.1
 - Allow translations of Linux menu file
 - Compile fixes

Chromium B.S.U. 0.9.16
 - Add SDL2 support
 - Add version option
 - Use different font for French
 - Compile fixes

Chromium B.S.U. 0.9.15.1
 - Fix diagonal keypad keys
 - Add Russian, Simplified Chinese translations
 - Translation updates
 - Compile fixes

Chromium B.S.U. 0.9.15
 - Fix some MacOS X portability issues
 - Fix mouse grabbing and pause issue
 - Change high scores to a text file
 - Add Italian, Traditional Chinese translations
 - Add support for playing on a keyboard
 - Add new fourth level
 - Translation updates

Chromium B.S.U. 0.9.14.1
 - Add new Swedish translation
 - Add SDL_image texture loading backend
 - Relicense to Clarified Artistic License for Fedora
 - Fix keyboard handling at the end of level
 - Fix build failures with new compilers
 - Fix some issues found by valgrind
 - Translation updates

Chromium B.S.U. 0.9.14
 - Migrate from chromium to chromium-bsu (and similar)
 - Add new GLC text rendering backend allowing i18n
 - Add German, Bulgarian & Spanish translations
 - Don't save high scores without a new score
 - Fix race condition, when losing your last
   life & killing the boss, finish the game
 - Allow using Pause as well as p to pause
 - Restore sound & music volume at startup
 - Fix the last few text rendering issues
 - Release the mouse when losing focus
 - Add a ChangeLog generated from git
 - Add a window icon using SDL_image

Chromium 0.9.13.3
 - Improve portability to Gentoo, Windows, MacOS X
 - Fix linking the GLUT window type
 - Document the configuration in the manual page
 - Desktop file improvements

Chromium 0.9.13.2
 - Allow specifying which alternative to use for SDL/GLUT & OpenAL/SDL Mixer
 - Fix some issues with the fontconfig support
 - Fix some memory leaks and OpenAL shutdown
 - Fix the window title case in the SDL backend

Chromium 0.9.13.1
 - Fix path issue with the FreeDesktop menu item and icon
 - Fix a compile warning with GCC and -O2
 - Fix a couple of manual page issues
 - Fix a typo in the README file

Chromium 0.9.13
 - a new release after many years of being abandoned!
 - replaced non-free font code, sounds and music with free versions
 - added patches accumulated in Debian, SuSE, Gentoo and the tracker
 - depend on external libraries instead of embedding them
 - add a manual page, freedesktop menu file and icon
 - switch to autoconf and automake for build & install
 - fix lots of memory leaks and other bugs
 - compatibility with OpenAL Soft

Chromium 0.9.12
 - added command line option to disable tex border color calls. A few
   people were having trouble w/ Chromium falling back to software
   rendering w/ some DRI drivers. Maybe this will help?
 - added mouse support to menu. +/- buttons can be clicked on items that
   increment/decrement, else double click activates.
 - music tracks resets to 0 if max is reached
 - split EnemyAircraft into separate subclasses to get rid of the ugly
   switch statements.

Chromium 0.9.11a
 - fixed configure script to properly detect SDL version.
Chromium 0.9.11
 - added high scores. Default is to have high scores per-user, but the
   CHROMIUM_SCORE environment variable can be set to a common file for
   site-wide scores (file must be read/writable for all users, of course).
 - score was not resetting to 0 on new game. oops.
 - if mixed data/music CD tracks, data tracks are now skipped
 - Some code cleanup/rearrangement.

Chromium 0.9.10
 - fixed supershields remaining after suicide 'game over'
 - fixed stupid buffer overflow typo in setup app.
 - put in hack for detecting CD music tracks - SDL is adding 2
   to the track type on some copied CDRs (will be fixed in SDL 1.1.7+)
 - added support for setting CDROM volume through AL extensions.
 - fixed up Win32 build
 - some GL tweaks to improve visuals on 1.1 GL drivers.
 - fixed audio destructor from bombing when audio is disabled.
 - added Macintosh changes from Max Horn.
 - stopped modifying musicMax with playlist when CD is enabled.
 - added SDL_mixer option from Darrell Walisser so there is a decent
   audio option for those platforms that OpenAL doesn't support very well.
 - rearranged the Audio class because things were getting too messy.

Chromium 0.9.9c
 - fixed persistent exhaust when game over
 - fixed CDROM w/ data only tracks
 - added half-assed check for Qt in configure, and made it an enable option.
Chromium 0.9.9b
 - added Qt version check for using QSGIStyle in the setup app
Chromium 0.9.9a
 - changed 'configure' to './configure' for OPENAL_CONFIG_OPTS in config.mak
 - fixed 'suicide while dead' bug.
Chromium 0.9.9
 - added CD music support
 - added PlayList support - a simple list of WAV, MP3 and/or OGG files
   (depending on what options are compiled into OpenAL) that are used
   for background music.
 - created the 'chromium-setup' Qt app that can set all options for Chromium,
   and serves as an easy way to create the PlayList (browse for files,
   play them, rearrange the list, etc).
 - wrote a 'configure' script (not autoconf) that attempts to determine what
   components are available for OpenAL support
 - audio tweaks.
 - integrated patches from Torbjörn Andersson and improved the pause mode.
 - changed capitalization of dirs in data for consistency.

Chromium 0.9.8
 - too many changes to list in detail...
 - new enemies, new bosses
 - added self destruct option (double right-click)
 - some major code rearrangement
 - added gamma adjustment
 - graphics improvements
 - added 'auto_speed' flag - when enabled, it tries to maintain the proper
   speed of the game, regardless of framerate. Can result in jerky playback
   if framerate varies a lot, though (disabled by default).
 - reversed default audio orientation. My stereo had its wires crossed ;)
 - added an option to build with GLUT instead of SDL, but decided not to
   make it the default. GLUT's 'game mode' is not well documented or
   ubiquitous.

Chromium 0.9.7
 - code cleanup for portability. Compiles cleanly on Win32, IRIX and
   RH7 (with audio disabled because of OpenAL issues) now.
 - Changes from Sven M. Hallberg to separate Damage and Shield alpha.
 - Redid the menu text geometry source a couple of times due to various
   compiler difficulties.
 - Reorganized some things so that GLUT can replace SDL at a later
   date. I'm not really using much of SDL's functionality, and a GLUT
   based project will be easier to build under Windows. SDL will remain
   an option, however.
 - Fixed ExploPop sound orientation when swap_stereo was enabled.
 - Fixed stupid command line args goof.

Chromium 0.9.6
 - fixed sound glitch at startup. still glitches when fullscreen is toggled.
 - added mouse speed to menu. When DGA is enabled in the X server and Chromium
   is run full screen, the mouse responds very differently to windowed
   mode. I'm assuming it's an SDL init thing.
 - added "swap_stereo" flag to ~/.chromium init file. Set it to '1' to flip
   audio output.
 - Graphics tweaks
 - Gameplay tweaks
 - Added joystick support (but it sucks - use the mouse)

Chromium 0.9.5
 - Initial release
