/*
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 */

#ifndef __DVAPI_GL_H_
#define __DVAPI_GL_H_

#include <GL/gl.h> 
#include <GL/glext.h>

#if !defined(WIN32)
#include <GL/glx.h>
#include <GL/glxext.h>
#endif
#include "DVPAPI.h"

DVPAPI_INTERFACE
dvpInitGLContext(uint32_t flags);

DVPAPI_INTERFACE
dvpCloseGLContext();

//------------------------------------------------------------------------
// If the multiple GL contexts used in the application access the same
// sysmem buffers, then application must create those GL contexts with
// display list shared.
//------------------------------------------------------------------------
DVPAPI_INTERFACE
dvpBindToGLCtx(DVPBufferHandle hBuf);

DVPAPI_INTERFACE
dvpUnbindFromGLCtx(DVPBufferHandle hBuf);

DVPAPI_INTERFACE
dvpCreateGPUBufferGL(GLuint bufferID, 
                     DVPBufferHandle *bufferHandle);

DVPAPI_INTERFACE
dvpCreateGPUTextureGL(GLuint texID, 
                      DVPBufferHandle *bufferHandle);

DVPAPI_INTERFACE
dvpGetRequiredConstantsGLCtx(uint32_t *bufferAddrAlignment,
                             uint32_t *bufferGPUStrideAlignment,
                             uint32_t *semaphoreAddrAlignment,
                             uint32_t *semaphoreAllocSize,
                             uint32_t *semaphorePayloadOffset,
                             uint32_t *semaphorePayloadSize);


#endif
